一 Windows画图
1 图形绘制
1.1 图形绘制的方式
获取到画图的句柄,设备描写叙述符(DC)。使用对应的画图API。在设备上绘制图形
1.2 颜色
RGB,每种颜色8位,共24位颜色
32位颜色:颜色数量24为颜色,多出的8位表示灰度。
16位:颜色数量是2的16次方。
Win32下。颜色的定义使用 COLORREF。RGB的宏定义颜色
COLORREF nColor = RGB( 0, 0, 0 ); 黑色
COLORREF nColor = RGB( 255, 255, 255 ); 白色
COLORREF nColor = RGB( 255, 255, 255 ); 红色
从一个颜色值中获取RGB三色:
int nRed = GetRValue( DWord rgb )
int nGreen = GetGValue( DWord rgb )
int nBlue = GetBVakue( DWord rgb )
1.3 点的绘制和获取
绘制: SetPixel
COLORREF SetPixel( HDC<em><a href="" title="hdc" ref="nofollow">hdc</a></em>, // handle to DC int<em><a href="" title="nXPos" ref="nofollow">nXPos</a></em>, // x-coordinate of pixel int<em><a href="" title="nYPos" ref="nofollow">nYPos</a>,</em> // y-coordinate of pixel
COLORREF crColor // 颜色值
);
获取: GetPixel
COLORREF GetPixel( HDC<em><a href="" title="hdc" ref="nofollow">hdc</a></em>, // handle to DC int<em><a href="" title="nXPos" ref="nofollow">nXPos</a></em>, // x-coordinate of pixel int<em><a href="" title="nYPos" ref="nofollow">nYPos</a></em> // y-coordinate of pixel );1.4 直线的绘制
MoveToEx移动当前点到指定位置
LineTo 从当前点绘制之前到指定位置
1.5 弧的绘制
Arc和AngleArc提供不同的绘制弧的方式
BOOL AngleArc( HDC<em><a href="" title="hdc" ref="nofollow">hdc</a></em>, // handle to device context int<em><a href="" title="X" ref="nofollow">X</a></em>, // x-coordinate of circle‘s center 圆心x坐标 int<em><a href="" title="Y" ref="nofollow">Y</a></em>, // y-coordinate of circle‘s center 圆心y坐标 DWORD<em><a href="" title="dwRadius" ref="nofollow">dwRadius</a></em>, // circle‘s radius <span /> 园的半径 FLOAT<em><a href="" title="eStartAngle" ref="nofollow">eStartAngle</a></em>, // arc‘s start angle<span />開始角度 FLOAT<em><a href="" title="eSweepAngle" ref="nofollow">eSweepAngle</a></em> // arc‘s sweep angle<span />夹角<span /> );
<span>圆弧的分割方式</span>
<span>int SetArcDirection(</span>
HDC<em><a href="" title="hdc" ref="nofollow">hdc</a></em>, // handle to device context int<em><a href="" title="ArcDirection" ref="nofollow">ArcDirection</a></em> // new arc direction );
BOOL Arc( HDC<em><a href="" title="hdc" ref="nofollow">hdc</a></em>, // handle to device context int<em><a href="" title="nLeftRect" ref="nofollow">nLeftRect</a></em>, // x-coord of rectangle‘s upper-left corner int<em><a href="" title="nTopRect" ref="nofollow">nTopRect</a></em>, // y-coord of rectangle‘s upper-left corner int<em><a href="" title="nRightRect" ref="nofollow">nRightRect</a></em>, // x-coord of rectangle‘s lower-right corner int<em><a href="" title="nBottomRect" ref="nofollow">nBottomRect</a></em>, // y-coord of rectangle‘s lower-right corner 外切矩形的坐标 int<em><a href="" title="nXStartArc" ref="nofollow">nXStartArc</a></em>, // x-coord of first radial ending point int<em><a href="" title="nYStartArc" ref="nofollow">nYStartArc</a></em>, // y-coord of first radial ending point int<em><a href="" title="nXEndArc" ref="nofollow">nXEndArc</a></em>, // x-coord of second radial ending point int<em><a href="" title="nYEndArc" ref="nofollow">nYEndArc</a></em> // y-coord of second radial ending point );
1.6 折线
BOOL Polyline( HDC<em><a href="" title="hdc" ref="nofollow">hdc</a></em>, // handle to device context CONST POINT<em></em>*<em><a href="" title="lppt" ref="nofollow">lppt</a></em>, // array of endpoints int<em><a href="" title="cPoints" ref="nofollow">cPoints</a></em> // number of points in array );
BOOL PolylineTo( HDC<em><a href="" title="hdc" ref="nofollow">hdc</a></em>, // handle to device context CONST POINT<em></em>*<em><a href="" title="lppt" ref="nofollow">lppt</a></em>, // array of points DWORD<em><a href="" title="cCount" ref="nofollow">cCount</a></em> // number of points in array ); 与PolyLine类似, 在绘制PolyLine前。从当前点使用LineTo绘制直线到Polyline的第一个顶点
BOOL PolyPolyline( HDC<em><a href="" title="hdc" ref="nofollow">hdc</a></em>, // handle to device context CONST POINT<em></em>*<em><a href="" title="lppt" ref="nofollow">lppt</a></em>, // array of points 全部点的数组 CONST DWORD<em></em>*<em><a href="" title="lpdwPolyPoints" ref="nofollow">lpdwPolyPoints</a></em>, // array of values 每组点的数量 <span /> DWORD<em><a href="" title="cCount" ref="nofollow">cCount</a></em> // number of entries in values array 分组的数量 );
1.7 Bizer曲线
BOOL PolyBezier( HDC<em><a href="" title="hdc" ref="nofollow">hdc</a></em>, // handle to device context CONST POINT* <em><a href="" title="lppt" ref="nofollow">lppt</a></em>, // endpoints and control points 点数组 DWORD<em><a href="" title="cPoints" ref="nofollow">cPoints</a></em> // count of endpoints and control points 点的数量
);
1.8 圆角矩形
BOOL RoundRect( HDC<em><a href="" title="hdc" ref="nofollow">hdc</a></em>, // handle to DC int<em><a href="" title="nLeftRect" ref="nofollow">nLeftRect</a></em>, // x-coord of upper-left corner of rectangle int<em><a href="" title="nTopRect" ref="nofollow">nTopRect</a></em>, // y-coord of upper-left corner of rectangle int<em><a href="" title="nRightRect" ref="nofollow">nRightRect</a></em>, // x-coord of lower-right corner of rectangle int<em><a href="" title="nBottomRect" ref="nofollow">nBottomRect</a></em>, // y-coord of lower-right corner of rectangle int<em><a href="" title="nWidth" ref="nofollow">nWidth</a></em>, // width of ellipse 生成圆角的椭圆的宽度 int<em><a href="" title="nHeight" ref="nofollow">nHeight</a></em> // height of ellipse 生成圆角的椭圆的高度 );1.9 矩形
BOOL Rectangle( HDC<em><a href="" title="hdc" ref="nofollow">hdc</a></em>, // handle to DC int<em><a href="" title="nLeftRect" ref="nofollow">nLeftRect</a></em>, // x-coord of upper-left corner of rectangle int<em><a href="" title="nTopRect" ref="nofollow">nTopRect</a></em>, // y-coord of upper-left corner of rectangle int<em><a href="" title="nRightRect" ref="nofollow">nRightRect</a></em>, // x-coord of lower-right corner of rectangle int<em><a href="" title="nBottomRect" ref="nofollow">nBottomRect</a></em> // y-coord of lower-right corner of rectangle );1.10 椭圆
BOOL Ellipse( HDC<em><a href="" title="hdc" ref="nofollow">hdc</a></em>, // handle to DC int<em><a href="" title="nLeftRect" ref="nofollow">nLeftRect</a></em>, // x-coord of upper-left corner of rectangle int<em><a href="" title="nTopRect" ref="nofollow">nTopRect</a></em>, // y-coord of upper-left corner of rectangle int<em><a href="" title="nRightRect" ref="nofollow">nRightRect</a></em>, // x-coord of lower-right corner of rectangle int<em><a href="" title="nBottomRect" ref="nofollow">nBottomRect</a></em> // y-coord of lower-right corner of rectangle );1.11 pie饼
BOOL Pie( HDC<em><a href="" title="hdc" ref="nofollow">hdc</a></em>, // handle to DC int<em><a href="" title="nLeftRect" ref="nofollow">nLeftRect</a></em>, // x-coord of upper-left corner of rectangle int<em><a href="" title="nTopRect" ref="nofollow">nTopRect</a></em>, // y-coord of upper-left corner of rectangle int<em><a href="" title="nRightRect" ref="nofollow">nRightRect</a></em>, // x-coord of lower-right corner of rectangle int<em><a href="" title="nBottomRect" ref="nofollow">nBottomRect</a></em>, // y-coord of lower-right corner of rectangle int<em><a href="" title="nXRadial1" ref="nofollow">nXRadial1</a></em>, // x-coord of first radial‘s endpoint int<em><a href="" title="nYRadial1" ref="nofollow">nYRadial1</a></em>, // y-coord of first radial‘s endpoint int<em><a href="" title="nXRadial2" ref="nofollow">nXRadial2</a></em>, // x-coord of second radial‘s endpoint int<em><a href="" title="nYRadial2" ref="nofollow">nYRadial2</a></em> // y-coord of second radial‘s endpoint );1.12 弦
BOOL Chord( HDC<em><a href="" title="hdc" ref="nofollow">hdc</a></em>, // handle to DC int<em><a href="" title="nLeftRect" ref="nofollow">nLeftRect</a></em>, // x-coord of upper-left corner of rectangle int<em><a href="" title="nTopRect" ref="nofollow">nTopRect</a></em>, // y-coord of upper-left corner of rectangle int<em><a href="" title="nRightRect" ref="nofollow">nRightRect</a></em>, // x-coord of lower-right corner of rectangle int<em><a href="" title="nBottomRect" ref="nofollow">nBottomRect</a></em>, // y-coord of lower-right corner of rectangle int<em><a href="" title="nXRadial1" ref="nofollow">nXRadial1</a></em>, // x-coord of first radial‘s endpoint int<em><a href="" title="nYRadial1" ref="nofollow">nYRadial1</a></em>, // y-coord of first radial‘s endpoint int<em><a href="" title="nXRadial2" ref="nofollow">nXRadial2</a></em>, // x-coord of second radial‘s endpoint int<em><a href="" title="nYRadial2" ref="nofollow">nYRadial2</a></em> // y-coord of second radial‘s endpoint );1.13 多变形
BOOL Polygon( HDC<em><a href="" title="hdc" ref="nofollow">hdc</a></em>, // handle to DC CONST POINT<em></em>*<em><a href="" title="lpPoints" ref="nofollow">lpPoints</a></em>, // polygon vertices int<em><a href="" title="nCount" ref="nofollow">nCount</a></em> // count of polygon vertices );
2 GDI画图对象 - 画笔
2.1 画笔的作用
能够控制线条的颜色、样式、宽度
2.2 画笔的使用
创建画笔
CreatePen
置成当前DC能够使用的画笔
SelectObject
绘制图形
从当前DC中取出画笔
SelectObject
销毁画笔
DeleteObject
3 GDI画图对象 - 画刷
3.1 画刷的作用
填充封闭图形,包含样式 颜色
3.2 画刷的使用
创建画刷
CreateSilidBrush
CreateHatchBrush
置成当前DC能够使用的画刷
SelectObject
绘制图形
取出画刷
SelectObject
销毁画刷
DeleteObject
原文:http://www.cnblogs.com/lcchuguo/p/5087647.html
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