我想将游戏提交到Mac应用程序商店,但我不断收到“ Info.plist表示Mac应用程序,但正在提交ipa”.
这是从头到尾的过程:
首先,我使用以下命令使用libgdx packr创建一个.app文件:(该文件夹包含Game.jar,icon.icns,packr.jar和openjdk)
<code>java -jar packr.jar --platform mac --jdk openjdk-1.7.0-u80-unofficial-macosx-x86_64-bundle.zip --executable Game --classpath Game.jar --mainclass com.company.MyGdxGame.desktop.DesktopLauncher --vmargs Xmx1G --minimizejre hard --output Game.app --icon icon.icns </code>
然后我添加NSHumanReadableCopyright,CFBundleIdentifier,CFBundleVersion,LSApplicationCategoryType,使我的info.plist看起来像这样:
<code><?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CFBundleGetInfoString</key> <string>Game</string> <key>CFBundleExecutable</key> <string>Game</string> <key>CFBundleIdentifier</key> <string>com.company.gameOSX</string> <key>CFBundleName</key> <string>Game</string> <key>CFBundleIconFile</key> <string>icons.icns</string> <key>CFBundleShortVersionString</key> <string>1.0</string> <key>NSHumanReadableCopyright</key> <string>Company 2016</string> <key>CFBundleVersion</key> <string>1.0</string> <key>LSApplicationCategoryType</key> <string>public.app-category.productivity</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundlePackageType</key> <string>APPL</string> <key>IFMajorVersion</key> <integer>0</integer> <key>IFMinorVersion</key> <integer>1</integer> <key>NSHighResolutionCapable</key> <true/> </dict> </plist> </code>
之后,我使用
<code>codesign -v -f -s "3rd Party Mac Developer Application: Company" --entitlements Game.entitlements Game.app </code>
然后对内容进行代码签名
<code>find Game.app/Contents/ -type f ( -name "*.jar" -or -name "*.dylib" ) -exec codesign --verbose -f -s "3rd Party Mac Developer Application: Company" --entitlements Game.entitlements {} ;
</code>
我的权利文件与Game.app位于同一文件夹中,如下所示
<code><?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<!-- Activates the sandbox, required. -->
<key>com.apple.security.app-sandbox</key>
<true/>
</dict>
</plist>
</code>
毕竟,我将其包装成pkg
<code>productbuild --component Game.app /Applications -s "3rd Party Mac Developer Installer: Company" Game.pkg </code>
我的问题是,所有这些之后,即使文件扩展名为.pkg,Application Loader也会给我“ Info.plist指示Mac应用程序,但提交了ipa”!有什么帮助吗?
解决方法:
我遇到了同样的问题……这似乎是Application Loader 3.6的问题.
下载早期版本的Application Loader,它应该可以工作(已通过xCode 7.3.1附带的Application Loader 3.5进行了测试).
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